Chapter 3, “OpenGL Performer Programming Interface”.
Chapter 4, “Introduction to OpenGL Performer Concepts”.
Chapter 5, “Creating a Display with pfChannel”.
Chapter 6, “Creating Scene Graphs”.
Chapter 7, “Creating Geometry with pfGeoSets”.
Chapter 8, “Specifying the Appearance of Geometry with pfState and pfGeoState”.
Chapter 9, “Placing Geometry in a Scene ”.
Chapter 10, “Controlling Frame Rate”.
Chapter 11, “Multiprocessing”.
Chapter 12, “Database Paging”.
Chapter 13, “Intersection Testing”.
Chapter 14, “Creating a User Interface”.
Chapter 15, “Optimizing Performance”.
Table of Contents