List of Figures
| Table of Contents | List of Figures | List of Examples | List of Tables |
- Figure 1-1. Section of the New Jerusalem City Hall
- Figure 2-1. OpenGL Performer Library Hierarchy
- Figure 2-2. Parallel Pipeline Processes
- Figure 2-3. Relationship of OpenGL Performer to Database Formats
- Figure 3-1. Partial Inheritance Graph of OpenGL Performer Data Types
- Figure 4-1. Data-to-Display
- Figure 4-2. Scene Graph Hierarchy
- Figure 4-3. Camera with Viewing Volume
- Figure 4-4. Multiprocessing Frames in the Pipe
- Figure 4-5. Simulation Loop
- Figure 5-1. Multiple Windows, Multiple Channels
- Figure 5-2. Bounding Sphere
- Figure 5-3. Viewing Frustum
- Figure 5-4. Heading, Pitch, and Roll Values
- Figure 5-5. Multiple Channels
- Figure 5-6. Axes Orientation in Performer
- Figure 5-7. Pipe Stages
- Figure 6-1. Multiple Parent Nodes
- Figure 6-2. Loading Scene Graphs
- Figure 6-3. Processes Acting on Scene Graph
- Figure 6-4. Scene Graph Traversal Flow
- Figure 7-1. Primitives
- Figure 7-2. Arrays of Stripped Primitives
- Figure 7-3. Indexing Arrays
- Figure 7-4. Deciding whether to Index Attributes
- Figure 7-5. Geometry Objects
- Figure 8-1. Applying Textures to Geometries
- Figure 8-2. Texture Coordinates
- Figure 8-3. Light Characteristics
- Figure 9-1. Shared Space
- Figure 9-2. Order of Transformations
- Figure 9-3. pfEngine Drives a pfFlux Node Animating a pfFCS Node
- Figure 9-4. pfFlatten
- Figure 9-5. pfdCleanTree
- Figure 10-1. Double Buffering
- Figure 10-2. Frame Rate
- Figure 10-3. Phase Control over Three Frames
- Figure 11-1. OpenGL Performer Stages
- Figure 11-2. Multiprocessing in the Graphics Pipeline
- Figure 11-3. Shared Memory Arena
- Figure 11-4. PFMP_CULLoDRAW
- Figure 11-5. Four Common Multiprocessing Models
- Figure 12-1. Memory Pages
- Figure 12-2. Creating the Buffer and Changes
- Figure 12-3. Linking and Deleting Nodes
- Figure 12-4. Merging Scene Graph Changes
- Figure 13-1. Approximating a Shape with Segments
- Figure 13-2. Hits Array
- Figure 14-1. Shared Memory Arena
- Figure 15-1. Statistics Display
- Figure 15-2. Various Statistical Modes
- Figure 15-3. Culling Process
- Figure 15-4. Real Size of Viewport Rendered under Increasing Stress
- Figure 15-5. pfLOD Ranges
- Figure C-1. Simulated View of an Atrium
- Figure C-2. Another Simulated View of the Atrium
- Figure C-3. Simulated View of a Castle
- Figure C-4. Simulated Hallway View
- Figure C-5. Simulated Hotel Lobby
- Figure C-6. Simulated Waiting Room
- Figure C-7. Simulated Conference Room
- Figure C-8. Parliament Stairway
- Figure C-9. Unity Temple Interior
- Figure C-10. Yosemite
- Figure C-11. DI-Guy
- Figure C-12. Palace
- Figure C-13. Seattle-Tacoma International Airport
- Figure C-14. Hasparen
- Figure C-15. Clouds
- Figure C-16. Ocean and Marine Effects Simulation
- Figure C-17. Night Image