List of Examples
| Table of Contents | List of Figures | List of Examples | List of Tables |
- Example 3-1. How to Use User Data
- Example 3-2. Objects and Reference Counts
- Example 3-3. Using pfDelete() with libpr Objects
- Example 3-4. Using pfDelete() with libpf Objects
- Example 3-5. Using pfCopy()
- Example 3-6. General-Purpose Scene Graph Traverser
- Example 4-1. Synchronization Loop
- Example 4-2. Handling Keyboard Input
- Example 5-1. Channel Callback Using Passthrough Data
- Example 9-1. Connecting Engines and Fluxes
- Example 14-1. Implementing User Interaction
- Example A-1. Structure of an OpenGL Performer Application
- Example A-2. pfStageConfigFunc() Callback
- Example A-3. Sample OpenPipeline() Routine